Age/Gender: n/a, Male
Job: Game Designer
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 640 / 710
Exp. Rank #: 58,959
Voting Pow.: 5.03 votes
BBS Posts: 2 (0 per day)
Flash Reviews: 6
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
Worthy of notice, though it wasn't mindblowing i wouldhave to say that retro platforming needs a come back anyways, and falling the whole time is just fun, also i liked making a game by seeing how many monsters i could crash on top of in a row before landing and or dying. you should do another, just add some more stuff(like a combo counter or something)
Author's Response:
Basically, you already made combo's by hopping from demon to demon :) The score is multiplied by the number of hops, but yeah, some more obvious feedback on that would be in place :)
Thanks for checking it out.
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Many game developers count on many controls or a billion things going on at a time to make their games fun, though thats all good and if done well can end up making a great game, developers underestimate simple game controls, the only real improvement i would want to be made is nicer animations and more cerebral gameplay, like more puzzles, maybe say, you have to jump on a seesaw to um, open a latch to get the crystal ball thingies.(just mild suggestion)
Author's Response:
i'll bare that in mind, thankyou :D
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"Good game in general but had a few bigs."
This type of game has been done before, and done better, the lack of levels boss's and thinking elements brought the score down, along with the few upgrades. Lastly there were few animations, and for some reason, i'm thinking a glitch, when you step unto a moving platform you have to move with it or you end up staying still.
Author's Response:
thats not a glitch. obviously you are not good at oldschool videogames.
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